Habsburgs and Friends: Archduke Rudolph steps forward in a period living room and asks “Who am I?”, above six answer buttons with historical names.

Habsburgs and Friends

A multi-touch history game for Tikveš Museum

A multi-touch educational game for Tikveš Museum that introduces children to historical figures connected to Tikveš Castle through semi-realistic 3D characters, playful quiz interactions, and illustrated biographies.

From the game

Who am I?

Tap him

Tikveš Museum in Baranja wanted an interactive way to introduce younger visitors to the noble and notable people connected to Tikveš Castle. The goal was educational, but the experience could not feel like a textbook. It needed to be polished, playful, visually impressive, and simple enough for children to understand immediately.

The result was a standalone multi-touch game for a large 60-inch screen, designed for free play by children roughly aged 5-15.

The title screen: the characters’ names wander across an old map, each leaving footsteps behind as a metaphor for their place in history, under a “Play Guess Who?” button

Concept

The game places visitors inside a semi-realistic period living room populated by historical 3D characters. One character steps forward and asks a simple question: “Who am I?”

The game’s historical characters lined up side by side in the semi-realistic period living room, waiting for one of them to step forward

Players are then shown four possible answers. If they guess correctly, they are taken to a dedicated character page with a custom illustrated full-body portrait, a short biography, and an explanation of that person’s relevance to Tikveš.

If they answer incorrectly, the character responds with a short, sassy animation - playful enough to make the interaction fun, but still respectful of the historical context.

After a wrong guess, a white-bearded character in a dark uniform with a red sash answers with a theatrical salute in front of the others

The expected session length was around 10-15 minutes, making it suitable for casual museum visits, school groups, and repeat attempts.

The character screen with a short biography and a custom illustration capturing each character's personality

Historical characters

The game features a cast of historical figures connected to Tikveš, including:

  • Franz Joseph I
  • Archduke Rudolph of Austria
  • Archduke Franz Ferdinand
  • Archduke Friedrich
  • German Emperor Wilhelm II
  • Albert King of Saxony
  • Prince Leopold of Bavaria
  • Alfred Edmund Brehm

The educational goal varied slightly by character, covering personalities, historical context, notable events, daily life, and each person’s connection to the location.

Visual direction

The visual style walks a careful line between historical realism and accessibility.

The 3D characters and environment are semi-realistic, with detailed models, textures, lighting, and period-appropriate interiors. The illustrations used on the biography screens are slightly more stylized and cartoony, but not exaggerated. They serve as a warmer, more approachable layer that helps each historical figure feel distinct and memorable.

The biography page for Archduke Rudolph of Austria: an illustrated full-body portrait on aged paper beside a short biography

This combination allowed the game to feel serious enough for a museum setting, but friendly enough for children.

Production

All characters were modeled, textured, rigged, and animated from scratch in Cinema 4D.

Modeling Franz Ferdinand

Special attention went into the faces and uniforms, since the figures needed to remain recognizable and true to life while still working as interactive game characters.

Modeling Franz Joseph

The 2D portraits were created in Adobe Illustrator, giving each person a dedicated illustrated identity for their biography page.

The game itself was developed in Unity as a standalone Windows kiosk application. Interaction was intentionally simple: players only need to tap. This kept the experience accessible for younger children and avoided unnecessary gesture complexity on the large touch display.

Technical challenges

The project had a small gameplay scope, but the challenge was making that scope feel complete, polished, and impressive.

The realistic graphics, custom models, detailed textures, and lighting pushed the hardware requirements higher than a typical lightweight museum quiz. The final installation required a NUC with a dedicated GPU to keep the experience smooth.

The tight timeline also shaped production decisions. Unity was a strong fit because it allowed us to move quickly from asset production to interaction, animation, and final deployment without building unnecessary infrastructure.

Final deliverable

We delivered a standalone Windows executable for the museum installation, combining:

  • a 3D period environment
  • custom historical character models
  • character animations
  • interactive quiz logic
  • illustrated biography screens
  • touch-screen kiosk deployment

The game has been in use for multiple years as part of the museum’s interactive exhibition.

Built with
  • C#
  • Cinema 4D
  • Unity
  • Illustrator
  • Photoshop